Please note: Due to constant attempts by spambots to gain access to SpongePedia, account creation is currently disabled. We apologize for any inconvenience.
You are not logged in. Please log in to get the full benefit of SpongePedia.
For further questions go to SpongePedia:Contents !
Editing SpongeBob SquarePants: The Movie
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 101: | Line 101: | ||
*Flingers - Flingers are monsters who fly in the air, and must be killed by SpongeBob's bash move or Patrick's throw move. They vomit yellow (or green) goo. It does harm SpongeBob and Patrick and also makes them slip and slide until the puke wears off. | *Flingers - Flingers are monsters who fly in the air, and must be killed by SpongeBob's bash move or Patrick's throw move. They vomit yellow (or green) goo. It does harm SpongeBob and Patrick and also makes them slip and slide until the puke wears off. | ||
*Turrets - Turrets hide in turned over trash cans with guns. They fire a few then go back into the can; the most common strategy is to jump over the shots as they move incredibly slow. The turrets are one of the few monsters who don't say anything. Unlike other enemies, their appearance NEVER change, regardless of the stages. | *Turrets - Turrets hide in turned over trash cans with guns. They fire a few then go back into the can; the most common strategy is to jump over the shots as they move incredibly slow. The turrets are one of the few monsters who don't say anything. Unlike other enemies, their appearance NEVER change, regardless of the stages. | ||
− | *Poppers - Poppers speak a strange unknown language that can't be explained. The monsters travel with a spray gun which fires projectiles. They can be avoided easily, but trying to get rid of the monster is not. Teleportation monsters will teleport if gotten too close to. Reminiscent of the Shh... Tiki crates from | + | *Poppers - Poppers speak a strange unknown language that can't be explained. The monsters travel with a spray gun which fires projectiles. They can be avoided easily, but trying to get rid of the monster is not. Teleportation monsters will teleport if gotten too close to. Reminiscent of the Shh... Tiki crates from "Battle for Bikini Bottom" the best strategy is to hit him with a long-range attack. |
*Merv - Similar to Flingers, only they have lock-on abilities and shoot a laser in "Shell City, Dead Ahead." In "Welcome to Planktopolis....Minions," however, they also shoot slow-moving projectiles, most likely fireworks. | *Merv - Similar to Flingers, only they have lock-on abilities and shoot a laser in "Shell City, Dead Ahead." In "Welcome to Planktopolis....Minions," however, they also shoot slow-moving projectiles, most likely fireworks. | ||
*Rollers - Rollers are similar to Patrick's cartwheel move. Destroy with 10 hits when they get dizzy. | *Rollers - Rollers are similar to Patrick's cartwheel move. Destroy with 10 hits when they get dizzy. | ||
*Bowlers - Bowlers bowl balls that can kill you. | *Bowlers - Bowlers bowl balls that can kill you. | ||
− | *Spawners - The Spawners are monsters that stay in one place, and have a cannon on top. They have an unlimited supply of enemies, and can be destroyed with just one hit. Despite this, once hit, players are advised to get away as | + | *Spawners - The Spawners are monsters that stay in one place, and have a cannon on top. They have an unlimited supply of enemies, and can be destroyed with just one hit. Despite this, once hit, players are advised to get away as quick as possible, because soon after the Spawner explodes, causing an explosion which will harm SpongeBob or Patrick. Spawners look more like machines, and should probably be considered as machines. Like some enemies, their appearance changes throughout the game. At Combat Arena Challenges, there are Giant Spawners that can only be destroyed by completing all the waves. (Despite the size, you only get 1 macho point for it.) |
==Bosses== | ==Bosses== |